Not coincidentally, the main innovation for the sequel is a tactical view mode, which allows you to see and control the battles in fully rotatable and zoomable 3D, giving orders and setting formations. To be fair, Armada was an entertaining, if somewhat simplistic, take on the real-time strategy genre, wrapped up in an excellent storyline.It was heavily criticised for being set in space and yet not having any 3D depth.
The press release that accompanies Armada II states that the original game was 'the best-selling Star Trek RTS ever', which is funny considering its only competition is the monstrous New Worlds. You know times are getting desperate when distinctly average games that have enjoyed a modicum of success Stan getting sequels simply on the strength of their licences.